Zeus has often been classified as one of the weaker gods in Era of Mythology, however by utilizing some of his unique bonoffers he can end up being incredibly effective, and incredibly difficult to tangle through for a player on the oppowebsite side. How can you you make use of these bonsupplies you ask? Read on to find out!

Zeus Bonuses

Hoplites relocate 12% faster Villagers generate favor 20% quicker Infantry execute damages x1.5 to structures God Power: Bolt Kill a solitary targain unit instantly. Technology: Olympic Parent Heroes have actually 25% even more hit points.


Archaic Age: Jason (Infantry): The fundamental Greek Antiquated hero. Pretty nice for stopping rushes. Classical Age: Odysseus (Archer): Once again, a nice little help for protecting against rushes. Really packs a punch against MU"s. Heroic Age: Heracles (Infantry): Similar to Jakid, not that excellent of a hero. Mythic Age: Bellerephon (Cavalry hero, does jump attack): Considered by many kind of to be the best hero in the game, Bellerephon rides Pegasus right into battle and can perdevelop jump attacks that deal a good deal of damage.

Minor Gods

Classical Age: Ares, Hermes Heroic Age: Apollo, Dionysus Mythic Age: Hera, Hephaestus

Archaic Age

Select your scout and control+1 it so you have the right to select it much faster. Placed your initially 6-7 villagers (total) to food. Next off two villagers to hardwood. Next off two villagers to gold. Next off villager to build home, then to wood. Next off 4-5 villagers to food. As you are putting villagers on to food after gold and also hardwood, as soon as you watch your gold and also lumber about 100, begin building your temple through 1 villager. Next off few villagers to gold. You may also desire to research husbandry at this time.

When to Advance

The best time to development is once you have the right to afford it, depending upon that your adversary is and what your sources are choose.

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Against Norse: You will not desire to development any later on than 5:30 on a land also map and 5:50 on a water map.

Against Egypt: Really depends what you feel prefer doing, quick attack, average technique or a sluggish classical boom.

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Economy Techs

Pickaxe: Get this during the classic transition just if you are not going before 5 minutes. This boosts villager gold mining by 10% and also increases lug capacity by 5. Hand Axe: Get this also during the classical transition just if you are not going before 5 min. This enhances villager lumber chopping by 10% and also increases lug capacity by 5. Husbandry: A lot of herdables on your map? This is excellent for that. It renders your villagers lug 100% more food and gather herdable pets 20% faster. Hunting Dogs: This is a must-have technology on hunting maps; these maps normally encompass watering hole, savannah and also alfheim. It increases villager searching rate by 30%.

Water Build

I have been experimenting and also this commonly offers me the maximum villager count: Of your first 3 villagers, sfinish one to construct a dock, the various other 2 to the nearemainder woodland. Next off 6-7 villagers go to food and the dock builder goes to hardwood as soon as finiburned. Now just save adding villagers to lumber and food according to what you require. Using Bolt: Bolt is good for avoiding the opponent obtain their dock up in archaic, or bolting hero’s that assault your myth systems, or bolting your opponents strong units.

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