The Maya have actually a jungle start bias. This will make it easier to use their UI, and might provide them a bit more science in the midgame.

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Unique Ability:The lengthy Count

After researching mathematics, obtain a complimentary


A ranged unit

TechnologyObsoletionUpgrades FromUpgrades ToResource Needed

MetallurgyRenaissance Era


StrengthRanged StrengthMovesRangeSightNegative AttributesPositive Attributes

TechnologyEnhancing TechnologiesTerrain RequirementBase YieldsMisc. BonusesEnhancement EffectsFinal Yields

MathematicsClassical Era

ArchaeologyIndustrial Era



Strategies and Victory Routes

Strategy Ranking

These scores are simply my personal opinions from playing and analyzing this Civ, friend may discover other uses for the Mayan uniques the make girlfriend disagree with a certain ranking


The Mayan UU is a very solid unit the can permit the Maya to go for dominance if they for this reason chooseThe Maya’s capacity to get complimentary GWAMs beforehand does offer them some extra culture and tourism, however there are far better great people to choose for the very first several cyclesScience is what the Maya excel at, mostly because of their UI. While they can (and should) acquire an early complimentary great engineer, castle lack any other production/growth bonusesThey also lack any bonus to gold or diplomacyReligion is as strong if not more powerful then scientific research for the Maya. While lock aren’t the more quickly civ come found, they deserve to usually still reliably carry out so, and can then rapidly boost with a totally free great prophet and also will generate more faith then virtually anyone else in the mid and also late game

Unique Ability: The long Count

The Mayan UA is just one of the strangest capability in the game due to the fact that it relies on a mechanic that for every various other civ is completely irrelevant. The rotate date. Each rotate actually represents an quantity of years passing by. On standard speed, each revolve represents 40 year until rotate 75, which is 1000 BC. Climate it is 25 year per revolve until rotate 135, whereby it is twenty years per revolve each turn, etc. The actual numbers aren’t super vital (although if you want to understand the full breakdown, over there is a chart https://www.reddit.com/r/civ5/comments/94yydb/civilization_5_turn_to_year_chart/) however what is crucial is that together the game goes on each turn takes much less years. The Mayan UA offers you a complimentary great human every 394 years, however only when you have actually researched mathematics. So for the first 75 turns, that’s a an excellent person around every 10 turns, however after turn 75 that is only a an excellent person about every 16 turns, etc. So rate is the name of the game to do the Mayan UA shine. Friend will desire to beeline math from revolve 0


My first great human being on rotate 62, no bad

Considering the the much longer the game goes ~ above the less good people you get, the order you choose your good people are decently important. You’ll want to pick good prophet as quickly as you found your religion, however besides that, I’d recommend going a an excellent engineer first, climate a good general if you arrangement on going on an attack Atlatlist war, then a scientist. The bespeak of the rest isn’t too important, I’d personally grab a diplomat next so girlfriend can gain an extra vote in the human being congress, but overall it’s not too important who you obtain when at the point.


Most most likely the returns you room going to view on your very first Kuna

The Kuna is the big reason that the Maya excel in ~ both science and religion. No other distinctive tile innovation gives faith. Just one various other UI provides science, and it’s a small amount that doesn’t come in it rotates the so late game. This offers the Maya a unique capability to obtain faith and science native a source no other civ can, and also for the faith specifically gives castle greater belief generation then just around anyone in the late game. The Kuna does have actually pretty strict placement demands though, requiring a forest or jungle the isn’t surrounding to one more Kuna. Girlfriend do have actually a jungle begin bias, yet you have to still target to resolve as numerous other jungles and forests the you can. The Kuna is her main resource of science, so the more you can acquire the better chance you have actually at actually winning a scientific research victory. Yet what if someone it s okay to her Kuna spots first? Well…

Unique Unit: Atlatlist


I believe without the promo they’d only be dealing about 29 damage

Almost no unit from the old and classic era, distinct or no, can stand approximately that kind of damage. Also swordsman, if still having actually the upper hand, aren’t nearly as leading as castle are against normal comp. Bowman. In fact, I would say the Atlatlists quiet win against swordsman. One top top one they will certainly most most likely lose yes, however swordsman are lot harder to develop on mass, vice versa, Atlatlists deserve to be quickly spammed, and make up virtually your entire military. Even for the whole game because…


Promotions maintained on Upgrade

+50% ranged combat strength as soon as attacking hurt units(Atlatl Strike)

Atlatl to win carries end on upgrade, meaning you deserve to have incredibly solid ranged units for pretty much the whole game

Social Policies

The Maya need to start v Progress together it both enables them to build Kunas faster, and will get them to math the quickest. They need to then go Fealty to develop on their spiritual strengths. After the it depends on what route you want to go. Imperialism is ideal if you want to proceed with Atlatlist wars, yet Rationalism will serve a normal science game better


Opener: If at every possible, shot to avoid growing your capital much prior to you acquire this, you’ll get an ext science that way. The society you automatically get native this will certainly likely almost be sufficient for the following policy

Liberty: provides sure friend can acquire your Kunas up ASAP

Organization: much faster workers, settlers, and also even great people all aid infrastructure get developed just a little bit faster

Expertise: Faster building construction is great, specifically in the early on game where production might be sparse.

Equality: This will certainly be pretty to minimize unhappiness both together your cities grow and also as you dominate with Atlatlists

Fraternity: Food and also science, can’t complain

Finisher: This should be a good bit that gold, which is important to upgrade your Atlatlists together the Maya absence a yellow bonus


Opener: abbeys are a hard building, and also the cheaper structure purchases are nice

Nobility: Castles are already a great building, now they (and armories ~ above top) space cheaper and better

Divine Right: more happiness, more society for having happiness

Serfdom: A small bit of culture and production, both welcome

Burghers: much more production and a bit much less unhappiness.

Organized Religion: cause you need more faith yeah?

Finisher: store on height of convert your very own cities and you will gain some decent productivity boosts


Opener: If you need to obtain somewhere overseas currently you can do it simply a little bit faster

Colonialism: You’ll have actually lots that monopolies by now, obtain some much more use out of them.

Regimental Tradition: Faster great General and also Admiral generation, and also making lock stronger, good to have actually on the floor or top top the sea

Martial Law: You’ll absolutely have plenty of puppet cities, and conquered people too. Both that them will certainly be less of a load now.

Exploitation: provides stuff other then Kunas a great bit better

Civilizing Mission: gold from overcoming cities, and also production in said conquered cities, whatever you must push the former line.

Finisher: Solidify your naval power, and also have a new method to use air units to aid manage unhappiness.


Opener: small bit of science and also a small bit of production too. Happiness should become an worry of the past for you together well. Flourish to her heart’s content

Scientific Revolution: Observatories are either going to be a small benefit or a huge one, all depends on terrain, but nonetheless they room worth building

Empiricism: Helps make sure various other civs won’t leech off your science lead.

Rights of Man: A little bit of extra yields throughout the empire, this have to actually it is in a great bit the food as you are more than likely working a lot of tiles rather of specialists

Enlightenment: Postponing this as lengthy as possible means you’re gaining a much more expensive technology for free.

Free Thought: Extra science from good Scientists is always good

Finisher: More great Scientists, much more Growth, all is an excellent for the Maya


The Maya space a little bit of a wide science civ, so Order will serve them well for science. Of course for dominance Autocracy have the right to never let friend down

Level 1 Policies(Order)

Worker’s Faculties: totally free Factories is a pretty boost, plus they’ll now offer some extra science

Communism: girlfriend lack strong production bonuses, and there room some critical late game science wonders, this will help you leg the gap.

Peace, Land, Bread: If you’ve been doing numerous conquering, both poverty and building maintain are more than likely a huge drain, therefore this help both problems and also gives part growth

Level 2 Policies(Order)

Academy the Sciences: cost-free Research Labs possibly prior to you have actually them researched will help push your scientific research up choose crazy

Five Year Plan: Kunas space the driving force of your science, but it deserve to be a bit tough for a city to work a most them and additionally be productive. This solves this issue

Level 3 Policies(Order)

Spaceflight Pioneers: save every engineer you obtain for once you can construct spaceships and win the game almost instantly.

Level 1 Policies(Autocracy)

Military-Industrial Complex: The bulk of the Mayan military is most likely to be upgraded Atlatlists the you want to save upgrading, so cheaper ones space nice. Oh and don’t forget her Kunas are offering even more science now, i m sorry is nice

Elite Forces: brand-new units begin better, old systems get much better quicker, every you might want for a world-conquering force

New world Order: many cities way lots the unhappiness, this should help with that

Level 2 Policies(Autocracy)

Third Alternative: The Maya lack a yellow bonus, so this will certainly make certain you have the right to actually keep your army.

Martial Spirit: An exceptional bonus come clean up your last conquest or two, but it is a short-term boost. If girlfriend still have more then two civs to conquer, it can be far better to postpone this, but it is always worth acquiring when the minute is right.

Level 3 Policies(Autocracy)

Air Supremacy: complimentary Airports in every city method that you nearly don’t require a marine as lengthy as you have a city on every continent. Additionally makes waiting units quicker to construct if you require to.


Ancient Era

Mausoleum that Halicarnassus: It’s top top the means to mathematics, and also it will certainly give whatever city you build it in a an excellent boost to gain itself developed up

Temple of Artemis: The growth is nice but much more importantly this lets you build ranged systems faster, meaning your Atlatlist force will be all set all the earlier

Classical Era

Hanging Gardens: placed this in a city with lots of Kuna spots for this reason it has the food to work-related them.

Oracle: A an excellent wonder for just around any civ, constantly worth building

Terracotta Army: much faster Kunas AND culture from her Atlatlist kills? Why wouldn’t you desire this

Medieval Era

Borobudur: much better Missionaries to acquire your religion going throughout the world

Cathedral the St. Basil: obtain your Reformation belief sooner, and also deny someone else the same opportunity

Forbidden Palace(Progress Only): Cheaper purchase so your money can go farther

Machu Picchu: It can be difficult to build due to terrain requirements, however it’s quite helpful as friend will most likely be quite wide, therefore this will certainly net a the majority of yields

Renaissance Era

Chichen Itza: A heavy wonder, if you don’t develop this in the city that Chichen Itza why space you also playing this game?

Porcelain Tower throw this in a city with lots of Kunas and also see your science go crazy

Red Fort(Fealty Only): build this in a city near an adversary border and also laugh if they ever shot to overcome it

Industrial Era

Bradenburg Gate(Domination): You desire it because that the raised supply as lot as you desire it for the xp, yet you do want it

Neuschwanstein: deserve to be tough to build due come terrain requirements, however it is precious making your already strong castles stronger

Modern Era

Prora(Autocracy Only): numerous happiness, and a free policy, both really useful

The Motherland Calls(Order Only): You’re mostly here for the free policy, yet that alone is worth it

Atomic Era

Bletchley Park(Rationalism Only): much more spies, better spies, worse foe spies, every you require for a science game

Pentagon(Imperialism Only): an ext planes, much better planes, and cheaper planes. The skies are yours come conquer

Information Era

CERN: Two complimentary techs are great no issue who girlfriend are

Great Firewall(Science): Pretty lot makes it impossible to leech off of your tech lead

Hubble room Telescope(Science): acquire this and also blaze through making spaceship parts

Pitfalls to Avoid

The Mayan ability aren’t precisely synergistic, yet they are all worth using, and also each ability has it’s own troubles that have the right to arise

Not Rushing math Immediately

While the Mayan UA is no the main point of your strategy, it is still rather useful, and also the much longer it take away to acquire into effect, the less valuable it will certainly be

Keeping Forests/Jungles girlfriend Can’t develop Kunas On

Forests and also Jungles are only uniquely useful to the Maya since of their ability to host Kunas. If you can’t construct a Kuna top top it, don’t act it any type of differently then a common civ would

Randomly place Kunas

Kunas can’t be built next to eachother, so some planning needs to get in how to ar them to fit the most amount feasible in a stretch of forest/jungle.

Only Relying ~ above Kunas to discovered Your Religion

Kunas room a great source the faith and will collectively give you tons of confidence in the mid and late game though. Early game though, they might not be sufficient to discovered your faith if they room your only source of faith. Build some shrines

Only structure Atlatlists

This is more of a relevant point on violation then defense, but nonetheless, Atlatlists space a terrific unit, and they should be every you have to fight units. However, castle can’t take cities. Make certain you have a couple of melee units who you deserve to use come swoop in and also take urban if you space taking Atlatlists on the offensive.

2012 has Arrived: respond to Strategies

The Maya are a rather unorthodox civ, with strong science and faith, v a an effective unique unit to ago them up. But Maya’s dependency on terrain and building vast is an quickly exploitable weakness.

Stop the (Long) Count!

Their isn’t much you deserve to do to protect against the Maya from beelining mathematics, and there is even less you deserve to do to protect against them getting their totally free great civilization once lock do. Yet it has actually an result on their early on game the you might be able to exploit. The Maya will certainly have practically no good defensive options until they obtain mathematics, no spearmen or horsemen. When they acquire Mathematics of food they will have the terrifying Atlatlist however until climate they are quite vulnerable. If girlfriend spot the Maya early and are skinny to go to battle this early, they should prove straightforward target

Kombating Kunas

Kunas space a strong unique improvement but they are pretty basic to fight as they have strict location requirements. Work out as much forest and also Jungle as you can and the Maya will struggle to use their Kunas together much. Of course this is paint a target ~ above yourself, and also the Maya will nearly certainly try to assault you.

Annihilating Atlatlists

The Atlatlist is a an effective unit that will decimate practically anything on the classical battlefield. Worse still, that is just as an effective when upgraded. Not all expect is lost though, over there is counterplay. Swordsman are your ideal bet versus Atlatlists, but if those aren’t an choice horsemen have the right to do ok. Later on on, Knights will be your option, even once lock upgrade right into crossbows. Further in the video game mounted/armor units will continue to it is in your best option

Strategy through Style

Early-Game Warmongers: If you can acquire to the Maya prior to Atlatlists space out you room set, however if not, swordsmen, horsemen, and fast focused assaults will be her friend

Mid-Game Warmongers: Knights and also other mounted units will be your ideal friend.

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Late-Game Warmongers: uncover upgraded Atlatlists, kill upgraded Atlatlists, and then the Maya will be straightforward target, if they might have a scientific research lead they lack the manufacturing or yellow to usage it an extremely effectively for your military.

Science Players: The Maya might have strong science but they have actually weak production. Execute your best to steal important wonders indigenous them and you should keep front of them

Cultural Players: The Maya are going come have strong faith, but aren’t really the interested in dispersing it, for this reason if you’re lean to religion yourself lock shouldn’t prove much direct competition. In fact, if girlfriend can convert the Maya yourself before they really obtain going, you deserve to stump a good bit of your potential

Diplomatic Players: global Peace Accords will hurt a warmongering Maya hard, as they rely on a huge amount that cheap to create units and also yet have no economy bonuses. For a an ext peaceful Maya conventional anti-science plays choose Arts capital work well