Hi all, initially time poster here!I"m running a Lost Mines of Phandelver campaign for some novice players, and also I"m novice-intermediate via being a DM myself.Anythat, my players gravitated towards the "Shrine of Luck" in Phandalin. A couple of them prayed at it, plainly hoping it would aid them someexactly how. The book has actually no advice for this, so on the spot I had them roll a d20 and figured if they rolled over 15, they"d get catalyst or somepoint. None of them did so it fizzled out their excitement. I felt choose this was a missed opportunity for me to spice up the game.Now that I"m in in between sessions, I wanted to prepare somepoint to include that spice and also make the shrine stand out to the players. Something they can come earlier to time and aacquire (I"m even thinking they could live in & govern Phandalin after the project, making the Shrine a familiar location the mechanics acquainted as well).I tried to make it reflect the concept of gambling a bit, though through some benefit if the player was very generous in their sell and/or roleplayed exceedingly well and also uniquely.I am hoping to get feedago from this community! Is this also silly? Overpowered? Something you would certainly use or not usage, and also why? This is my first attempt at customizing/boosting the LMoP module so I"m a little bit nervous!Here"s what I came up with:SHRINE OF LUCK in PHANDALINDedicated to Tymora, goddess of Luck. AKA “Lady Luck”. Sister Garaele often tends to the shrine, resides following door.If players pray at the shrine, seeking favor, Sister Garaele comes out to vaguely explain exactly how worshipers of Tymora respect the goddess with words and also offerings, and also it is said she occasionally bestows them a gift (craft a poem/scripture maybe?). Do not explain any kind of of listed below in exact terms, but in generalities that are RP friendly.Players will certainly need to either make an supplying of value and/or roleplay out a sufficiently worthy prayer (speaking and also acting out prayer that respects & pleases Tymora). Result is determined below:Bad : 1-4 = sister Garaele smiles and thanks the player. (No effect)5-6 = sister Garaele smiles and touches the players arm. player gets option of incentive point or wheel of luck pointDecent: 10-100g or decent RP: Sister Garaele smiles and touches the player"s arm. Player receives choice of impetus point or wheel of luck allude (purple aura).

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Great: >100g or exceptional & distinctive RP. Sister Garaele smiles and also hugs the player. Player receives impetus suggest and also wheel of luck point (that will roll through advantage, green aura)A Wheel of Luck suggest is well-known as Tymora’s Gift or Blessing. COMPUTER can only ever have actually 1 allude. Can be supplied whenever they like to roll on the Wheel of Luck table, through aura shade dictating benefit. Once used they cannot get another for 72 hrs despite any offerings.Tymora does not choose her gift to be intended or abused. Receiver should feel lucky to have got it and also be thankful to Tymora. Tymora is even more favorable through her gift if the topic has discussed her name favorably in last 72 hrs (she likes to be remembered outside of simply praying at a shrine/temple), has actually gambled in the last 72 hours (doesn’t matter if they won or lost), or has does somepoint through a high risk/reward ratio in last 72 hrs (e.g. jumped on a dragon’s earlier to slit its throat or similar risky act).She is much less favorable if player in last 72 hours has made jokes around her, offered her name in vain, cheated whilst gambling, or adventured also conservatively via bit risk.This favor/disfavor can push the player’s offering demands up/down a tier in the over tableUpon utilizing the Wheel of Luck point, an etheactual wheel made of marble and gold, transparent and without physical existence, appears 5 feet in front of the player, as big as the room enables approximately 20 feet tall. The wheel then spins making a quiet ticking noise and quickly lands on one of 12 ‘slices’ which have Druidic runes engraved in the wheel. No one yet the player can view this happening, though various other PCs and also NPCs deserve to simply bacount the ticking noise if able.Wheel of Luck Table: Roll 1d12 and consult listed below effects:1 = Super Unlucky: player receives disadvantage on all rolls for 1d20 hrs. Loses huge at all gambling attempts, even if COMPUTER cheats.2 = Freak Accident: somepoint falls on the player from the ceiling/skies or comparable, reducing player to 1 hp. If player’s HP is already 1, they are knocked unmindful and also begin their first fatality conserving throw.Inside: rock, anvil, piano, chandelier, component of the ceiling, hand of godOutside: lightning, tree drops, rock from cliff, a manatee, hand of god3 = Gambling Monster Attacks: Copper dice and cards rain from the ceiling/sky, summoning a gambling elemental that strikes the COMPUTER instantly. Is alive for 1d20 hours. Disshows up upon kill/timeout.4 = Horrific Calf cramp: PCs leading calf all of a sudden cramps up, very painful and borders rate. PC max hp temporarily drops by 25% and movement reduced by half, result lasts for 1d4 hours.5 = Somepoint in my eye!: Player unexpectedly gets somepoint in their eye, blinded for 1d6 minutes6-7 = Wild Magic: player rolls on the wild magic surge table (if not applicable, such as receiving a spell bonus once not a spellcaster, then GM modify it to be relevant or can roll again)8 = Nick of time: Player senses all enemies/traps surrounding and also dodges all assaults for next 1d6 minutes. If no opponents surrounding, player trips and instantly finds hidden treasure worth 4d20+20 gold.9 = In The Zone: muscle memory and also clarity of mind flows with the players mind and body. movement rate is doubled for 1d4 hrs and also PC gains 25% of max hp temporarily. Effect lasts 1d4 hrs.10 = Gambling Monster Helps: Gold dice and cards rain from the ceiling/sky, summoning a gambling elemental that does whatever before the COMPUTER asks. Is alive for 1d20 hours. Disshows up upon kill/timeout.11 = Deus Ex Machina: in combat: freak accident occurs upon 1 adversary of players alternative.

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12 = Super Lucky: player receives advantage on all rolls for 1d20 hrs, Wins huge at any kind of gambling attempts, also if foe is cheating.