JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.

You are watching: Sacrificial dagger blood magic


*

With a new tier altar comes a new blood orb. This one, however, requires an elusive emerald and 5,000 LP in an altar. This fancy new Apprentice Blood Orb you just received will increase your storage to 25,000 LP, as well as unlock a few additional crafting recipes. If you"re lacking in increased regeneration, you"re probably getting annoyed with the large amount of downtime there is when filling your altar. Now that you"re at the second tier, you can create some more advanced runes, specifically the Rune of Self-Sacrifice and the Rune of Sacrifice. These runes require Reinforced Slates to be created, which require a total of 3,000 LP per smooth stone in an altar. You can also place any extra Blank Slates into the altar with 2,000 LP to get Reinforced Slates. Now, the Rune of Self-Sacrifice increases the amount of LP you receive per heart when using the Sacrificial Knife by 20 LP per rune (Credit:
James_Grimm), while the Rune of Sacrifice increases the total amount of LP you receive when sacrificing an entity by 10% (additively).
I"ve made mention of sacrificing something other than yourself, now it"s time to go into detail. If this is the way you"ve chosen to generate LP, grab yourself an Iron Sword and toss it into your altar with 3,000 LP and watch the magic happen. When it"s done, grab your shiny new Dagger of Sacrifice and go find some entities to poke with it. There are different entities you can sacrifice, each with its own LP values. All entities that can be sacrificed, if they are close enough to the altar, will be instantly killed, and all essence will be absorbed. Babies cannot be sacrificed to the altar, however. Below are the LP values for each entity:Animals (Cows, sheep, etc.) = 250 LPHostile Mobs (Creepers, zombies, etc.) = 500 LPVillagers = 2,000 LP Now before you go and murder all of those annoying, door obsessed villagers, there are downsides to sacrificing a villager. I"ll leave the effects to the reader to discover.
*

As I said earlier, each altar gives a new blood orb. This one requires a block of gold and 40,000 LP. This is four times as much as the altar can hold, so be prepared for this! After successfully creating your new Magician’s Blood Orb, bind it as normal, and you will have access to 150,000 LP storage in your network, as well as some additional treats. The first of the new toys you get are two additional runes, the Rune of Augmented Capacity and the Rune of Dislocation. The Rune of Augmented Capacity will increase your altar"s storage by 1,500 LP (Also known as 1.5 buckets) per rune, while the Rune of Dislocation speeds up the process of adding and removing fluids by 20% (multiplicative). This means you can setup piping networks and have them run much faster than previously possible. In order to create these runes, you need to create Imbued Slates, which will set you back 10,000 LP per slate.
Lava has always been a problem with mining straight down. A solution to that problem is the Sigil of Elemental Affinity. This sigil, when active, will consume 200 LP every 10 seconds in return for water breathing, lava immunity, and fall damage negation. Use in conjunction with the Air Sigil to zip around like a drunk humming bird. Should you have created every sigil so far, you"ll realize they take up quite a bit of space. Craft yourself a Sigil of Holding, and shift-right click with it to find another sigil in your inventory, which will bind it to this Sigil of Holding, freeing up inventory slots. To use the held sigil, simply right click. To cycle through held sigils, a simple shift-right click will do. The Sigil of Magnetism is your standard item magnet, collecting everything around it in a five block radius. Remember that Ars Magica light spell? Well, Blood Magic has something very similar with the Sigil of the Blood Lamp. This sigil allows you to both place and throw light sources where you wish. Now you can light your caves with blood! For those that need a portable platform, the Sigil of the Phantom Bridge is for you! Once activated, the bridge can be called when falling by attempting to sneak. Once summoned, the bridge can easily be destroyed by a single punch, and can even be replaced with blocks. Sneaking will cause the bridge to move down one block. This only works on newly formed bridge blocks; all current blocks will remain at their current height. The bridge will also despawn over time, so no need to worry about cleaning it up.
Your advance through the “tech tree” is now limited. In order to continue with Blood Magic, you need to get your hands on a Bound Blade. Easier said than done, as this means you need to get into rituals (which are rather easy). To get started with rituals, let’s make the Elemental Inks that are used to define what runes are to be used. To do this, take obsidian, a lapis block, a ghast tear, and a magma cream and toss them into an altar with about 1,000 LP each. This will get you an Elemental Ink for earth, water, air, and fire. At this point, you have the choice of either making a Ritual Diviner, or manually creating the rituals. Regardless of your choice, you will still need a Master Ritual Stone, and the required number of Ritual Stones to create a ritual. Should you choose the Ritual Diviner, you should notice that there are two listed in NEI. At this point, you can only create one, as the other requires a tier 4 altar. So you have your Master Ritual Stone, several Ritual Stones, and your Elemental Inks (or Ritual Diviner). In order to use them, you need a Weak Activation Crystal. Grab a Lava Crystal, and throw it into the altar with 10,000 LP to create this Crystal. Now, head to a location you want your Ritual of Binding to be at (It’s a 9x9 sized multiblock). Make sure you have cleared some space for the ritual, as the stones cannot be placed if there"s anything other than air where they need to go if using the Diviner (Credit to
hiroshi42 for reminding me of this!). Place down your Master Ritual Stone, and hit it with your Ritual Diviner until there"s no more particles. Your structure is then complete. Should you be doing this manually, refer to the below picture for how it should appear. As a warning, snow can cause issues with both ritual placement and ritual use, so keep your ritual areas clear of any possible obstructions. (Credit to SawBlade for this!)
*

The Ritual of Binding is an impressive ritual, simply due to its products. Grab yourself a diamond sword, and head to the Master Ritual Stone. Smack it with your Weak Activation Crystal, and throw your diamond sword at it. Now, quickly put out the fire around the center as it can destroy the item when it is done, and begin to dodge lightning until the ritual is complete. When it finishes, retrieve your newly created Bound Blade from the ground somewhere around the ritual site. Then, just shift-right click to activate (and de-activate) the blade. Each diamond tool (except the hoe) has a bound version you can create through the same method. Have caution with these tools! A single, accidental right click can clear your base out! For example, right clicking with an active Bound Pickaxe will clear a very large area of all stone (which can be useful for mining). Most importantly though, don’t get them wet, and don"t feed them after midnight. Since bows are boring, you can take your Apprentice Blood Orb and toss it into the ritual, and get an Energy Blaster from it. This deals 12 base damage just like the Bound Blade, and also must be activated and deactivated. Kills made with your Bound Blade have a chance of dropping a Weak Blood Shard, which can be used to create your next tiered altar and blood orb. Collect at least two shards, and be ready for more construction. As a bonus to all aspiring Thaumaturges, you can take your Goggles of Revealing, and bind them with your Ritual of Binding. This will create a Sanguine Helmet, which functions like the goggles, allowing you to see nodes and other important information. As a bonus, the helmet will provide an 8% discount, up from the standard 5% of the goggles.
The path to your fourth tier blood altar requires 28 additional runes, laid out in pattern similar to the third tier: drop down and out one additional block, and place seven runes per side. In each corner, create a pillar that is five blocks high, capped with a Large Blood Stone Brick. These bricks are created by fusing stone with a Weak Blood Shard in any crafting grid. Each craft will yield 32 bricks. To ensure your altar was assembled properly, hit it with your Divination Sigil.
*

Remember that extra Weak Blood Shard you have? Take it and fuse it with 50,000 LP in your altar. This gives you a Master Blood Orb, increasing your LP storage to one million. The last rune you unlock is the Rune of the Orb, which will increase the capacity of your blood orbs by 2% when filling, per rune.
With this fourth tier, you gain access to the Demonic Slates, requiring an impressive 25,000 LP per slate. With these, you can create two additional sigils. The Sigil of Haste gives you haste in every activity except mining, where your progress will be slowed. Simply sneak to temporarily cancel this effect. One of the more useful sigils for combat is the Sigil of the Whirlwind. This will create a barrier that will knock away certain projectiles, such as arrows.
Just like the Bound Tools, there is Bound Armor. The creation for this is slightly different however, so don’t go tossing diamond armor at your ritual just yet. In order to craft a full set of Bound Armor, you will need 28 Empty Sockets. Take these sockets, and toss them into your altar with 30,000 LP each to get a Filled Socket, which is used for armor creation. In order to craft your armor, you must first create a Soul Armour Forge. This is used in the creation of every piece, and will not be consumed. Now, take your Filled Sockets, and lay them out in the pattern of the armor you wish to create, in either a horizontal or vertical pattern. Take your Soul Armour Forge, and place it so it is in contact with as many sockets as possible. Now, you can either right click the forge to get your armor, or you can customize it a little.
Now, I hope I have your attention, as this customization is impressive. In order to customize your armor, you will need access to some blood shards (weak or demon), some blood orbs, and the sigils you want to put into your armor. A Weak Blood Shard, when placed into a socket (right click the socket) will allow you to have one sigil work on your armor, while demon will increase that. Your blood orbs will help to lower the cost of running the sigil, with the Master Blood Orb and above making it free to run. Once those are in place, grab yourself a sigil and put it into your armor. When you’re ready to get your armor, right click the forge. You’ll notice that the tooltip on the armor shows what you placed into the sockets. If you"ve added a sigil and realize you need it to be deactivated every once and a while, craft yourself an Armor Inhibitor. This is a free to use item, and will deactivate any active effects on your armor when you have the Inhibitor active. Should you have made a mistake with a sigil, or decide you don’t want to have a sigil in your armor anymore, build yourself a Ritual of Unbinding, activate it, and toss in that armor piece. The parts will then be sent flying from the center.
I initially skipped over these as they are not used in progressing through altar tiers, but they’re still important (and useful) depending on your play style, or if you just like messing with people on a server. The first thing you need to do if you wish to use these rituals is craft yourself an Imperfect Ritual Stone (which is very cheap compared to some of the previous recipes). This block, when right clicked, checks to see what block is above it, and if it’s a valid block, drains 5,000 LP and activates. Here’s a list of each block, and their effects:Bedrock = Grants the user Resistance II.Block of Coal = Summons a rather strong zombie.Block of Lapis = Instantly changes the day into night.Water Source = Instantly summons a storm. Good for fighting the Ars Water Guardian.
So you have your Ritual Diviner, and have noticed all these other rituals as you’re trying to get to your Ritual of Binding, and want to know what they do. Before we go into the specific details, let’s start with the basics. All of the rituals in this section will not require Dusk Runes, so you can make them with the first tier of the Ritual Diviner. Most of these rituals will come with an activation cost, some will have a cost over time, and some will have both. Rituals that also constantly run (such as the Ritual of the Green Grove, Serenade of the Nether, etc.) can be disabled temporarily with a redstone signal.
If you’re using water for cooling engines, pumping for another purpose, or just don’t like infinite pools, this ritual can help. For the startup price of 500 LP and 25 LP per bucket, it will have a constant source block of water for you to use.
One of my favorite rituals, this one costs an impressive 20,000 LP to activate, as well as 500 LP per bucket. This ritual provides an infinite source of lava as long as you have the LP. So no need to pump the Nether dry! As a warning, the lava will spread to the ritual stones, so the way I have it in the picture isn’t safe.
Very similar to the sigil, this ritual sends an extra growth tick to plants, speeding up their growing progress. This effect applies to plants that are up to two blocks above the ritual. It will cost 1,000 LP to activate this ritual.
For those who are fans of EE2’s Interdiction Torch, you’ll be a fan of this ritual. At the cost of 1,000 LP to activate, this ritual will repel mobs by about six blocks from the Master Ritual Stone.
The opposite of the Interdiction Ritual, this will contain mobs within its area of influence, sucking them in to the center block. Costing 2,000 LP to activate and a small amount while running, this ritual could come in handy later on.
A fun ritual to prank people with, the Ritual of the High Jump costs 1,000 LP to activate and 15 LP per jump, and will launch any entities that step on the center block high into the air. Be warned though, falling outside of the center block will hurt!
This ritual is useful for ore collection, as it will pull ore blocks from the ground and place them within the ritual. At a starting cost of 5,000 LP and 50 LP per ore, it sure beats running cables all over the place.
In order, from top left, to bottom right:Ritual of the Full SpringSerenade of the NetherRitual of the Green GroveInterdiction RitualRitual of ContainmentRitual of the High JumpRitual of Magnetism (Top)Ritual of Magnetism (Side)
So, you"ve played around with your standard rituals, and have decided that"s not enough for you. The next step up is what I will refer to as "Advanced Rituals", which require the use of Dusk Runes. These Dusk Runes, as you may have noticed, cannot be placed by your standard Ritual Diviner. In order to get these runes, you must take a coal block and place it into an altar with 2,000 LP. This will give you a single elemental ink for Dusk. If you prefer manual ritual creation, you"re good to go at this point. If you"re using the Ritual Diviner, however, you will need to make yourself a second elemental ink in order to upgrade your diviner.
This ritual looks for any block in a 3x3x3 range below it and will harvest it, placing it into an inventory that is above the Master Ritual Stone. At a cost of 2,500 LP to start, and 7 LP per block, this ritual can be useful for automatic mining in conjunction with the Ritual of Magnetism. Please note, this ritual will NOT harvest without an inventory above it.
Remember those launch pads from Portal? This ritual mimics those. At a starting cost of 1,000 LP and 25 LP per launch, anyone who approaches it will be launched in the direction of the Dusk Rune, and take no fall damage.
This ritual is for those who have a desire to quickly grow their animals. Costing 10,000 LP to start, and about 400 LP per animal, it will fully grow a baby animal in 3 minutes.
Costing an impressive 50,000 LP to activate, the Well of Suffering is your first option for passive LP generation. This ritual will select entities (except players) within its radius and damage them, generating about 10 LP per half heart of damage, donating it to the closest altar in range. This amount of LP can be increased through Sacrifice Runes.
This ritual does exactly what it sounds like it does: Casts regeneration on most entities within range. Costing 25,000 LP to activate, this ritual will make sure everything has regeneration. This effect will cost more for players than it will other creatures. Also, the ritual is designed to have either the Ritual of the Feathered Knife or the Well of Suffering placed within it, although this is not required.
Another option for passive LP generation, the Ritual of the Feathered Knife draws from the health of nearby players and places it into an altar in range, giving about 80 LP per half heart, and will scale with Runes of Self-Sacrifice. To start the ritual, it will set you back 50,000 LP.

See more: 7 Hilarious Reasons To Get Out Of Bed : 10 Tips For Mental Health


So you’ve played around with the fourth tier long enough and want to get your hands on the fifth and final tiered altar. Before you can do this, you will need four beacons, one for each corner of your altar. On top of the four beacon requirement, you need to grab 52 (13 per side) additional runes of your choosing. From here, drop down a single Y level, and move out two blocks from your last ring. Now, place the runes, any beacon base of your choosing, and then the beacons themselves. Smack the altar with your Division Sigil to make sure the creation worked, and you’re good to go.Your blood orb won"t come as easily as the previous ones, so let"s dive right into the process to get it.