Summary: Gundam fanatics take notice! PS2"s very first game based on the popular animae TV series takes players ago to the One Year War v an epic storyine and mission-based gameplay.

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If, however, this is your very first introduction to the Gundam collection and a solid video game is much more your goal, you’ll uncover the gameplay frustrating and the mean graphics and also sound disappointing.
restricted button-customization, bad object detection, and sloppy beam-saber execution include to the frustrations. Still, trip to Jaburo is one enjoyable alternative for fans of giant-robot games.
Enjoyable regardless of its flaws, and also it supplies those who have actually never watched the original television series or the movie adaptation a condensed variation of a classic component of anime history.
A snail in an Olympic sized pool moves quicker than this game, and it it s okay to the suggest where the becomes as well frustrating to play.
The control can it is in a pain but the strength of the Gundam story is great enough to battle through it.
once again, Gundam gamers space left with the wrong end of the beam saber. More bad control, less video game and an ext advertisements.
Yo, I'm not too certain why everyone no this game. Together Tristan R. Said, this isn't Gundam Wing yet it's tho a darn good game Yo, I'm not too certain why everyone hates this game. Together Tristan R. Said, this isn't Gundam Wing but it's tho a darn an excellent game come play! The graphics are incredible. The fatality explosions need to be the best around, let's challenge it. The mechs themselves are truly a sight to see. From floating Doms come Lumbering Gundams, the mechs have an significant amount the detail. Once something comes just a little too close you have the right to whip the end your beam sabre and also wack that punk up! The totally free floating camera is gotta be the best small feature in this game. You have the right to actually watch the front of her mechs! That's warm $hit right there, friends! Let's view AC2 shot to execute THAT! Now about the controls. WHAT is for this reason bad about them?!? They're practically IDENTICAL to AC2!! control pad come move, R1 & L1 to strafe, square come shoot, triangle to change weapons and X come jump! all that's lacking is an live independence beam sabre button and also the ablity come look up and down with the L2&R2 buttons. I'm constantly wonder what world are taking once they spout B.S like: "Duhhhhhh..! Duh Cntrols ur reel baaaad! Dere sooooooo annoying!" It's no THAT difficult friends! i made you a freakin list up above! "Well..! Uhh..! my Mech is way too sluggish!" then tap foward to boost across the floor or use a quicker mech in tactics mode! over there is a big difference in between a Gundam's speed and also a Zaku's! "My mech dont run high enough!" push X more THAN once to obtain a far better boost! The Kampfer, because that instance, hits the vertical boundary in 4 boosts! "This'll never ever beat AC2, Man..." Dude! simply LOOK in ~ the game! It's a mutherf** in Ac2/Gundam conversion!! Folks, some skill IS compelled to beat the game! Sound is fine, no qualms about that. The mechs and weapons sound cool. The project basically outlines 0079's story which is quite cool. I prefer taking component in that. The cutscenes are pretty bad

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$$, it's right from the cartoon. But by far the best part of the video game was techniques Battle. That's virtually all ns play and I generally forget 1 player. There are way more mechs there. My only qualms through this video game are the absence of various other mechs/mobile armor with an ext color sport and also how freaking solid your sheild is! How can it live though a Guncannon 2X cannon blast but your Gouf is literally shattered as soon as it's security is down? I gibberish played Zeonic former yet, but look for my next an answer there as shortly as I master it!… broaden