Using this item clears Crowd Control Effects and makes you immune to brand-new ones for 2s. Cooldown - 160s.

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PASSIVE - Damaging an enemy god steals 5% (+2% of your Protection from items) of their Current Health ameans from your target and restores it to you. This impact deserve to just happen as soon as eexceptionally 7s.


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PASSIVE - When hit by a Slow, you are immune to Slows and also your motion rate is raised by 20% for 4s. Only occurs as soon as every 30 seconds.


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PASSIVE - After healing yourself from an ability, you acquire +30% motion rate for 4 secs. This cannot occur even more than once eincredibly 10 secs.


PASSIVE - When you take Magical Damage from Abilities your cooldowns are decreased by 3s. This can only take place once eincredibly 30s.


Using this item will certainly enable you to teleport as much as 45 systems away instantly. This item can not be used if you have actually taken or dealt damage in the last 3s. Cooldown - 140s.


Using this item gets rid of Crowd Control Effects and also provides you immune to new ones for 2s. Cooldown - 160s.


Using this item will permit you to teleport up to 45 units ameans instantly. This item can not be used if you have taken or dealt damages in the last 3s. Cooldvery own - 140s.


PASSIVE - While over 25% Mana, you get +10% Cooldvery own Reduction. While under 25% Mana, you acquire +50 MP5.


PASSIVE - Damaging an foe god steals 5% (+2% of your Protection from items) of their Current Health amethod from your targain and restores it to you. This result deserve to just take place once eexceptionally 7s.


PASSIVE - When hit by a Slow, you are immune to Slows and your motion speed is raised by 20% for 4s. Only occurs when eincredibly 30 secs.


PASSIVE - After healing yourself from an capacity, you gain +30% movement rate for 4 secs. This cannot occur even more than once eincredibly 10 secs.


PASSIVE - When you take damages and are below 40% Health, you gain a Shield through health equal to 15% of your Maximum Health for 20s. Can only happen when every 60s.


Using this item clears Crowd Control Effects and also renders you immune to new ones for 2s. Cooldown - 130s.


Using this item will certainly permit you to teleport as much as 45 units amethod instantly. After using this item you obtain a 10% Damage Mitigation Buff for 2s. This item deserve to not be provided if you have actually taken or dealt damage in the last 3s. Cooldvery own - 120s.


This consumable deals 200 True damages to Jungle Monsters approximately you. This only affects Monsters on your side of the Jungle.


Using this item will allow you to teleport as much as 45 units away instantly. This item have the right to not be provided if you have actually taken or dealt damages in the last 3s. Cooldvery own - 140s.


PASSIVE - Getting the aid for an foe minion or jungle monster dying will certainly carry out 7 Bonus gold and also restore 12 Health and also 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are close to an allied god aobtain. Can be upgraded at level 17.


PASSIVE - While over 25% Mana, you obtain +10% Cooldvery own Reduction. While under 25% Mana, you gain +50 MP5.


PASSIVE - When your Ultimate ability has finished spreading, you obtain a Shield equal to your Protections for 5s. When destroyed, by timing out or being depleted, it explodes and also deals Magical damages equal to 50% of the Shield’s initial Health and also slows targets by 25% for 3s. This deserve to just happen when eextremely 45 seconds.


Using this item will allow you to teleport as much as 45 devices away instantly. This item have the right to not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.


Using this item shows 30% of all damage you take, before mitigations, for the next 5 seconds, earlier to its owner as Magical Damage. If you are dealt 120 * your level damage while this result is active, the result will certainly finish early on. While this is energetic enemies deserve to only lifesteal from you for 50% of their full lifesteal. Cooldvery own - 120s.


Using this item will enable you to teleport up to 45 devices amethod instantly. This item have the right to not be supplied if you have taken or dealt damage in the last 3s. Cooldvery own - 140s.


PASSIVE - For each opponent god within 55 units of you, you gain a stacking buff that offers 8 Protections. Stacks as much as 3 times.


PASSIVE - Damaging an adversary god steals 5% (+2% of your Protection from items) of their Current Health away from your targain and also restores it to you. This impact can only occur as soon as eextremely 7s.


PASSIVE - When you take Magical Damage from Abilities your cooldowns are lessened by 3s. This have the right to just occur once eextremely 30s.


PASSIVE - When hit by a Slow, you are immune to Slows and your activity speed is boosted by 20% for 4s. Only occurs when eexceptionally 30 seconds.


PASSIVE - After healing yourself from an ability, you obtain +30% movement speed for 4 secs. This cannot take place more than once eexceptionally 10 seconds.


Using this item will certainly permit you to teleport up to 45 devices amethod instantly. This item can not be offered if you have taken or dealt damage in the last 3s. Cooldvery own - 140s.


Using this item removes Crowd Control Effects and also makes you immune to brand-new ones for 2s. Cooldvery own - 160s.


Using this item removes Crowd Control Effects and also renders you immune to brand-new ones for 2s. Cooldown - 160s.


PASSIVE - Damaging an opponent god steals 35 health (+1 per level) amethod from your targain and also restores 25 mana. This result can only take place when eincredibly 8s. Can be upgraded at level 20.


PASSIVE - When hit by a Slow, you are immune to Slows and also your movement speed is increased by 20% for 4s. Only occurs as soon as eexceptionally 30 secs.


PASSIVE - After healing yourself from an capacity, you get +30% activity rate for 4 secs. This cannot occur more than when every 10 secs.


PASSIVE - When you take damages and also are listed below 40% Health, you acquire a Shield with health and wellness equal to 15% of your Maximum Health for 20s. Can just take place as soon as eextremely 60s.


Using this item will certainly permit you to teleport as much as 45 units amethod instantly. This item can not be offered if you have taken or dealt damages in the last 3s. Cooldown - 140s.


Using this item gets rid of Crowd Control Effects and makes you immune to new ones for 2s. Cooldvery own - 160s.


Using this item will certainly permit you to teleport as much as 45 devices away instantly. This item have the right to not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.


PASSIVE - Eexceptionally 15 secs you gain a block stack if you have at least 100 total Protections from items, avoiding the next Basic Attack from damaging you. For each extra 100 complete Protections from items the max. stacks rises, as much as a cap of 3.


PASSIVE - Whenever before you are hit by an capacity you acquire a stack of Rebuke, decreasing damage taken by 4% for 5s. This occurs only as soon as per capability cast. This have the right to stack 3 times.


PASSIVE - After healing yourself from an capability, you acquire +30% motion speed for 4 secs. This cannot take place even more than once eextremely 10 secs.


PASSIVE - When hit by a Slow, you are immune to Slows and your activity rate is enhanced by 20% for 4s. Only occurs once eexceptionally 30 seconds.


PASSIVE - When you take damage and also are below 40% Health, you get a Shield with wellness equal to 15% of your Maximum Health for 20s. Can only occur as soon as eincredibly 60s.


Using this item will certainly enable you to teleport as much as 45 units away instantly. This item deserve to not be provided if you have taken or dealt damages in the last 3s. Cooldvery own - 140s.


Using this item shows 30% of all damage you take, before mitigations, for the following 5s, back to its owner as Magical Damage. If you are dealt 120 * your level damages while this impact is active, the result will certainly finish early on. Cooldvery own - 120s.


PASSIVE - Getting the help for an enemy minion or jungle monster dying will certainly carry out 7 Bonus gold and regain 12 Health and also 8 Mana. If you are not within 30 systems of an allied god for 20 secs this passive is disabled till you are close to an allied god again. Can be upgraded at level 17.


PASSIVE - Enemies hit by your damaging Abilities take a second 25 Physical Damage over 2s. (Max 2 Stacks) Can be upgraded at level 20.


PASSIVE - Damaging an foe god steals 35 health and wellness (+1 per level) ameans from your tarobtain and restores 25 mana. This effect have the right to only take place as soon as eexceptionally 8s. Can be upgraded at level 20.


AURA - Evenly split 80 Physical and also Magical Protection among all allied gods within 55 units and yourself. If you are alone you only acquire 40 Physical and Magical Protections.


PASSIVE - Getting an assist once an adversary dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to surrounding allies approximately 10 stacks. When you"ve gained 4 or even more stacks from assists, as soon as per capacity, each time you damages an foe god you reclaim 15 Health and Mana to nearby allies within 55 units and also gain 10 gold. Can be upgraded at level 17.


PASSIVE - Assists on a minion give 1 Stack and also God kills and also assists provide 5 Stacks. Stacks carry out 1 Physical and Magical Protection. At 50 Stacks this item evolves, providing an Aura of 10 Physical Protection and also 10 Magical Protection.


PASSIVE - Damaging an opponent god steals 35 health and wellness (+1 per level) amethod from your taracquire and also restores 25 mana. This result have the right to only occur once every 8s. Can be upgraded at level 20.


PASSIVE - After healing yourself from an capability, you obtain +30% motion speed for 4 seconds. This cannot happen even more than as soon as every 10 seconds.


PASSIVE - After healing yourself from an capability, you gain +30% activity rate for 4 seconds. This cannot happen even more than once eexceptionally 10 secs.


PASSIVE - When hit by a Slow, you are immune to Slows and also your activity speed is enhanced by 20% for 4s. Only occurs as soon as eincredibly 30 seconds.


AURA - Enemy gods within 55 units have actually their healing diminished by 25%. This does not stack through equivalent Auras.


PASSIVE - After healing yourself from an capability, you gain +30% activity rate for 4 seconds. This cannot happen more than when eincredibly 10 seconds.


PASSIVE - When hit by a Slow, you are immune to Slows and also your activity rate is raised by 20% for 4s. Only occurs once eextremely 30 seconds.


PASSIVE - Getting a kill or aid on adversaries reasons you and allies within 70 units to get stacks of power. Energy stacks administer 2% Movement Speed, 2% Attack Speed, and also 10MP5 per stack. Lasts 10s and also stacks approximately 6 times.


PASSIVE - When hit by a Slow, you are immune to Slows and also your movement speed is boosted by 20% for 4s. Only occurs as soon as eexceptionally 30 seconds.


PASSIVE - After healing yourself from an capability, you gain +30% movement speed for 4 seconds. This cannot happen even more than as soon as eincredibly 10 seconds.


PASSIVE - Getting a kill or assist on opponents causes you and also allies within 70 devices to obtain stacks of energy. Energy stacks provide 2% Movement Speed, 2% Attack Speed, and also 10MP5 per stack. Lasts 10s and also stacks as much as 6 times.


AURA - Enemy gods within 55 systems have actually their healing reduced by 25%. This does not stack via comparable Auras.


PASSIVE - When your Ultimate ability has actually finiburned spreading, you acquire a Shield equal to your Protections for 5s. When damaged, by timing out or being depleted, it explodes and deals Magical damages equal to 50% of the Shield’s initial Health and also slows targets by 25% for 3s. This have the right to just occur once eextremely 45 seconds.


PASSIVE - If you take damages below 30% health and wellness you unleash a shockwave that stuns all enemies within a selection of 20 units for 1s and also come to be immune to Crowd Control for 1s. This effect cannot create more than as soon as eincredibly 90s.


PASSIVE - After healing yourself from an capability, you gain +30% movement speed for 4 seconds. This cannot happen more than once eextremely 10 secs.


PASSIVE - Getting a kill or help on adversaries reasons you and allies within 70 units to get stacks of energy. Energy stacks carry out 2% Movement Speed, 2% Attack Speed, and 10MP5 per stack. Lasts 10s and stacks as much as 6 times.


PASSIVE - When hit by a Slow, you are immune to Slows and your motion speed is raised by 20% for 4s. Only occurs as soon as eextremely 30 secs.


PASSIVE - Damaging an adversary god steals 35 health (+1 per level) amethod from your target and restores 25 mana. This impact can only occur when eextremely 8s. Can be upgraded at level 20.


PASSIVE - Getting the assist for an opponent minion or jungle monster dying will certainly administer 7 Bonus gold and gain back 12 Health and also 8 Mana. If you are not within 30 devices of an allied god for 20 secs this passive is disabled until you are close to an allied god aget. Can be upgraded at level 17.


PASSIVE - Enemies hit by your damaging Abilities take a second 25 Physical Damage over 2s. (Max 2 Stacks) Can be upgraded at level 20.


Using this item will certainly allow you to teleport approximately 45 units amethod instantly. This item have the right to not be supplied if you have actually taken or dealt damage in the last 3s. Cooldown - 140s.


Using this item areas a ward that lasts 60 seconds. Vision Sdifficult can be upgraded to a new relic as soon as you reach Level 12. Cooldvery own - 120s.


Using this item gets rid of Crowd Control Effects and also makes you immune to new ones for 2s. Cooldown - 160s.


Using this item enables you to teleport to any allied structure while Rooted in area. This impact is not interrupted by damages yet is interrupted by tough Crowd Control. Cooldown - 200s.


PASSIVE - After healing yourself from an capability, you obtain +30% motion speed for 4 seconds. This cannot happen more than when every 10 secs.


PASSIVE - When hit by a Slow, you are immune to Slows and also your motion rate is increased by 20% for 4s. Only occurs as soon as eexceptionally 30 secs.


PASSIVE - After healing yourself from an ability, you gain +30% movement rate for 4 secs. This cannot happen more than once eincredibly 10 secs.


PASSIVE - While over 75% Health, you get +30 Physical Power. While under 75% Health, you get +40 Protections.


AURA - Enemy gods within 55 devices have their healing lessened by 25%. This does not stack with equivalent Auras.

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