Using this item gets rid of Crowd regulate Effects and also makes you immune to new ones because that 2s. Cooldown - 160s.

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PASSIVE - Damaging an enemy god steals 5% (+2% the your security from items) the their current Health away from your target and restores it to you. This effect can only happen once every 7s.


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PASSIVE - as soon as hit by a Slow, you room immune come Slows and your movement speed is enhanced by 20% because that 4s. Only occurs as soon as every 30 seconds.


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PASSIVE - after healing you yourself from an ability, you obtain +30% movement speed for 4 seconds. This cannot occur more than when every 10 seconds.


PASSIVE - when you take Magical damages from Abilities your cooldowns are decreased by 3s. This deserve to only take place once every 30s.


Using this items will enable you to teleport up to 45 units away instantly. This item can not be provided if you have actually taken or dealt damages in the critical 3s. Cooldown - 140s.


Using this item removes Crowd regulate Effects and makes you immune to new ones because that 2s. Cooldown - 160s.


Using this item will allow you come teleport up to 45 systems away instantly. This item have the right to not be offered if you have actually taken or dealt damage in the critical 3s. Cooldown - 140s.


PASSIVE - While end 25% Mana, you obtain +10% Cooldown Reduction. When under 25% Mana, you obtain +50 MP5.


PASSIVE - Damaging an opponent god steals 5% (+2% that your security from items) the their present Health away from her target and also restores it come you. This effect can only take place once every 7s.


PASSIVE - as soon as hit by a Slow, you room immune come Slows and also your movement speed is raised by 20% for 4s. Only occurs once every 30 seconds.


PASSIVE - after ~ healing yourself from one ability, you get +30% movement speed because that 4 seconds. This can not occur an ext than once every 10 seconds.


PASSIVE - as soon as you take it damage and are below 40% Health, you gain a Shield with health and wellness equal to 15% of your Maximum wellness for 20s. Deserve to only take place once every 60s.


Using this item removes Crowd manage Effects and also makes friend immune to new ones because that 2s. Cooldown - 130s.


Using this item will allow you come teleport up to 45 systems away instantly. After utilizing this item you acquire a 10% damages Mitigation Buff for 2s. This item can not be provided if you have actually taken or dealt damage in the last 3s. Cooldown - 120s.


This consumable transaction 200 True damages to jungle Monsters around you. This just affects monster on her side that the Jungle.


Using this article will permit you come teleport up to 45 devices away instantly. This item deserve to not be used if you have actually taken or dealt damage in the critical 3s. Cooldown - 140s.


PASSIVE - obtaining the assist for an enemy minion or jungle monster dying will administer 7 Bonus gold and restore 12 Health and 8 Mana. If you are not in ~ 30 devices of an ally god for 20 seconds this passive is disabled until you are close to an allied god again. Deserve to be upgraded in ~ level 17.


PASSIVE - While over 25% Mana, you obtain +10% Cooldown Reduction. When under 25% Mana, you acquire +50 MP5.


PASSIVE - when your Ultimate capability has finished casting, you acquire a Shield equal to your Protections for 5s. As soon as destroyed, by timing the end or being depleted, the explodes and also deals Magical damage equal come 50% that the Shield’s early stage Health and also slows targets by 25% for 3s. This deserve to only occur once every 45 seconds.


Using this items will permit you to teleport up to 45 units away instantly. This item deserve to not be provided if you have taken or dealt damages in the critical 3s. Cooldown - 140s.


Using this item reflects 30% of all damage you take, prior to mitigations, for the next 5 seconds, back to its owner together Magical Damage. If you space dealt 120 * your level damages while this effect is active, the effect will end early. If this is energetic enemies can only lifesteal native you for 50% of their full lifesteal. Cooldown - 120s.


Using this items will permit you to teleport approximately 45 devices away instantly. This item can not be offered if you have actually taken or dealt damages in the last 3s. Cooldown - 140s.


PASSIVE - for each foe god within 55 units of you, you acquire a stacking buff that provides 8 Protections. Stacks up to 3 times.


PASSIVE - Damaging an opponent god steals 5% (+2% of your security from items) the their existing Health far from your target and restores it to you. This result can only occur once every 7s.


PASSIVE - as soon as you take it Magical damages from Abilities her cooldowns are decreased by 3s. This have the right to only happen once every 30s.


PASSIVE - as soon as hit by a Slow, you are immune come Slows and also your activity speed is increased by 20% for 4s. Only occurs as soon as every 30 seconds.


PASSIVE - after ~ healing you yourself from an ability, you get +30% movement speed because that 4 seconds. This can not occur an ext than as soon as every 10 seconds.


Using this items will allow you to teleport approximately 45 systems away instantly. This item have the right to not be provided if you have taken or dealt damage in the critical 3s. Cooldown - 140s.


Using this item clears Crowd regulate Effects and also makes girlfriend immune to new ones for 2s. Cooldown - 160s.


Using this item gets rid of Crowd control Effects and makes girlfriend immune to brand-new ones because that 2s. Cooldown - 160s.


PASSIVE - Damaging an foe god steals 35 health (+1 per level) away from her target and restores 25 mana. This impact can only take place once every 8s. Deserve to be upgraded in ~ level 20.


PASSIVE - as soon as hit through a Slow, you room immune to Slows and also your motion speed is enhanced by 20% because that 4s. Just occurs once every 30 seconds.


PASSIVE - after ~ healing yourself from one ability, you acquire +30% activity speed for 4 seconds. This cannot occur more than as soon as every 10 seconds.


PASSIVE - as soon as you take damage and are listed below 40% Health, you obtain a Shield with health and wellness equal come 15% of your Maximum health and wellness for 20s. Deserve to only happen once every 60s.


Using this article will allow you to teleport as much as 45 devices away instantly. This item have the right to not be used if you have taken or dealt damages in the critical 3s. Cooldown - 140s.


Using this item removes Crowd manage Effects and also makes you immune to brand-new ones for 2s. Cooldown - 160s.


Using this items will enable you to teleport approximately 45 systems away instantly. This item can not be offered if you have actually taken or dealt damage in the critical 3s. Cooldown - 140s.


PASSIVE - Every 15 seconds you obtain a block stack if you have actually at least 100 complete Protections indigenous items, staying clear of the next straightforward Attack from damaging you. For each added 100 complete Protections indigenous items the max. Stacks increases, as much as a lid of 3.


PASSIVE - whenever you are hit through an capability you gain a stack of Rebuke, decreasing damages taken through 4% because that 5s. This occurs only as soon as per ability cast. This can stack 3 times.


PASSIVE - after healing yourself from one ability, you acquire +30% motion speed because that 4 seconds. This cannot occur an ext than once every 10 seconds.


PASSIVE - when hit by a Slow, you room immune come Slows and also your motion speed is boosted by 20% for 4s. Only occurs as soon as every 30 seconds.


PASSIVE - once you take damage and are below 40% Health, you get a Shield with wellness equal come 15% of your Maximum wellness for 20s. Deserve to only occur once every 60s.


Using this items will permit you come teleport as much as 45 units away instantly. This item deserve to not be used if you have actually taken or dealt damage in the critical 3s. Cooldown - 140s.


Using this item mirrors 30% that all damages you take, before mitigations, because that the following 5s, ago to its owner together Magical Damage. If you are dealt 120 * your level damage while this impact is active, the impact will finish early. Cooldown - 120s.


PASSIVE - acquiring the aid for an enemy minion or jungle monster dying will provide 7 Bonus gold and restore 12 Health and 8 Mana. If you room not within 30 systems of an ally god because that 20 secs this passive is disabled till you are close to an allied god again. Can be upgraded in ~ level 17.


PASSIVE - enemies hit by her damaging ability take secondary 25 Physical damage over 2s. (Max 2 Stacks) can be upgraded at level 20.


PASSIVE - Damaging an opponent god steals 35 health and wellness (+1 per level) far from her target and restores 25 mana. This impact can only happen once every 8s. Can be upgraded at level 20.


AURA - Evenly split 80 Physical and Magical Protection amongst all allied god within 55 units and also yourself. If you are alone girlfriend only get 40 Physical and Magical Protections.


PASSIVE - obtaining an assist when an foe dies provides a ridge that gives 1% movement Speed and 2% assault Speed because that 8s to surrounding allies approximately 10 stacks. Once you"ve obtained 4 or more stacks from assists, as soon as per ability, each time you damages an foe god you restore 15 Health and Mana to surrounding allies in ~ 55 units and gain 10 gold. Deserve to be upgraded at level 17.


PASSIVE - Assists top top a minion provide 1 Stack and also God kills and also assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. In ~ 50 Stacks this item evolves, offering an Aura the 10 physics Protection and 10 wonder Protection.


PASSIVE - Damaging an enemy god steals 35 wellness (+1 per level) far from your target and also restores 25 mana. This impact can only happen once every 8s. Deserve to be upgraded at level 20.


PASSIVE - ~ healing you yourself from an ability, you acquire +30% activity speed because that 4 seconds. This can not occur more than when every 10 seconds.


PASSIVE - after healing yourself from one ability, you get +30% activity speed for 4 seconds. This cannot occur an ext than as soon as every 10 seconds.


PASSIVE - when hit by a Slow, you space immune to Slows and also your movement speed is increased by 20% for 4s. Only occurs as soon as every 30 seconds.


AURA - enemy gods in ~ 55 units have their healing diminished by 25%. This does not stack with comparable Auras.


PASSIVE - after ~ healing you yourself from one ability, you acquire +30% activity speed for 4 seconds. This can not occur much more than as soon as every 10 seconds.


PASSIVE - when hit by a Slow, you are immune come Slows and your movement speed is increased by 20% for 4s. Only occurs when every 30 seconds.


PASSIVE - acquiring a death or help on enemies reasons you and also allies in ~ 70 units to acquire stacks that energy. Power stacks administer 2% movement Speed, 2% attack Speed, and 10MP5 every stack. Big 10s and stacks up to 6 times.


PASSIVE - once hit through a Slow, you space immune to Slows and your activity speed is boosted by 20% for 4s. Only occurs when every 30 seconds.


PASSIVE - after healing you yourself from an ability, you obtain +30% activity speed for 4 seconds. This can not occur an ext than when every 10 seconds.


PASSIVE - acquiring a death or aid on enemies reasons you and also allies in ~ 70 devices to acquire stacks the energy. Power stacks carry out 2% movement Speed, 2% attack Speed, and 10MP5 per stack. Big 10s and stacks approximately 6 times.


AURA - opponent gods within 55 units have actually their healing diminished by 25%. This does no stack with comparable Auras.


PASSIVE - once your Ultimate capability has finished casting, you get a Shield same to your Protections because that 5s. Once destroyed, by timing out or being depleted, that explodes and also deals Magical damages equal come 50% of the Shield’s initial Health and also slows targets by 25% for 3s. This can only happen once every 45 seconds.


PASSIVE - If you take it damage listed below 30% health and wellness you unleash a shockwave the stuns all enemies within a selection of 20 devices for 1s and also become immune come Crowd regulate for 1s. This impact cannot trigger much more than when every 90s.


PASSIVE - ~ healing you yourself from one ability, you get +30% activity speed because that 4 seconds. This cannot occur much more than once every 10 seconds.


PASSIVE - obtaining a death or assist on enemies reasons you and also allies in ~ 70 devices to obtain stacks that energy. Power stacks carry out 2% activity Speed, 2% attack Speed, and also 10MP5 every stack. Large 10s and stacks approximately 6 times.


PASSIVE - when hit by a Slow, you room immune to Slows and also your movement speed is boosted by 20% for 4s. Just occurs once every 30 seconds.


PASSIVE - Damaging an foe god steals 35 health (+1 every level) away from your target and restores 25 mana. This effect can only occur once every 8s. Have the right to be upgraded at level 20.


PASSIVE - acquiring the aid for an adversary minion or tropical monster dice will carry out 7 Bonus gold and also restore 12 Health and also 8 Mana. If you room not within 30 units of an allied god because that 20 secs this passive is disabled until you are close to an allied god again. Can be upgraded in ~ level 17.


PASSIVE - enemies hit by your damaging ability take second 25 Physical damages over 2s. (Max 2 Stacks) have the right to be upgraded in ~ level 20.


Using this items will allow you to teleport up to 45 units away instantly. This item can not be provided if you have actually taken or dealt damage in the last 3s. Cooldown - 140s.


Using this item areas a ward the lasts 60 seconds. Vision Shard have the right to be upgraded come a new relic as soon as you with Level 12. Cooldown - 120s.


Using this item removes Crowd manage Effects and makes friend immune to brand-new ones because that 2s. Cooldown - 160s.


Using this item allows you come teleport to any type of allied structure while Rooted in place. This result is no interrupted by damage however is interrupted by tough Crowd Control. Cooldown - 200s.


PASSIVE - after healing yourself from an ability, you acquire +30% activity speed for 4 seconds. This can not occur an ext than as soon as every 10 seconds.


PASSIVE - as soon as hit by a Slow, you are immune to Slows and also your motion speed is boosted by 20% because that 4s. Only occurs as soon as every 30 seconds.


PASSIVE - after healing you yourself from an ability, you get +30% movement speed because that 4 seconds. This cannot occur more than as soon as every 10 seconds.


PASSIVE - While end 75% Health, you obtain +30 physics Power. While under 75% Health, you gain +40 Protections.


AURA - opponent gods in ~ 55 units have actually their healing lessened by 25%. This does no stack with comparable Auras.

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