Developer: SegaPublishers: Sega, Crypton Future MediaPlatform: Nintendo 3DSReleased in JP: in march 8, 2012
You are watching: Hatsune miku and future stars: project mirai
When parents thought Miku\"s outfits were too revealing, SEGA determined to create Project Mirai! This game has cute kid-friendly nendoroids and (mostly) kid-friendly songs!
An strange placeholder graphic for both top and also bottom display in the credits. \"プロジェクト ミライ\" equates to task Mirai, and also \"題字 藤田咲\" equates to Calligraphy: Fujita Saki. Evaluate by the paper name, this would have been provided for the ending.
These are usually used in Kimi no Taion\"s PV, but they have a complete image unseen in-game.
Unused text graphic because that Leia.
In \"nwbin\" directory, there\"s 5 unused animation files (mot_pv032.bin, mot_pv034.bin, mot_pv035.bin, mot_pv036.bin, and also mot_pv037.bin) the all save animations because that songs planned in ~ one point. All of these, except golden Holy, are straight ports indigenous DIVA.mot_pv032 is animations for the song vibrant x Melody. Judging from the number, the other values because that it complement up through Hello/How room you?, given that the song has taken its place.mot_pv034 is animations for the tune Packaged.mot_pv035 is animations because that I\"ll make You do the Miku Miku♪ (You\"ll carry out It). This one Miku floats in the air during the animation, do it difficult to check out in-game.mot_pv036 is animations for golden Holy Night Rotting into the Frost and Snow (Requiem because that the Phantasma). This one additionally has a loop point strangely, which just resets the animation back to start.mot_pv037 is animations from StargazeR.
Colorful x Melody and also StargazeR don\"t work in-game (gives a T-shaped pose), but they have the right to be regarded in a regime that deserve to view 3DS animations. All of these animations were completely removed native Mirai 2/DX.
In nwbin, obj_mika009.bin contains an additional Piano Girl module (body only). The only distinction is the there\"s a small texture difference in one area. However, the \"a\" most likely stands because that \"Alternate\", possibly definition that an alternative version of the Piano Girl module was planned, like just how some modules in the DIVA series have an alternating module. This was removed from Mirai 2/DX.
In nwbin, obj_meib101.bin and obj_kaib101.bin save a lower poly variation of Meiko\"s and Kaito\"s module (originals). Lock don\"t seem to be offered anywhere. And in this, Kaito\"s coat is contempt bugged. There\"s also hair models because that these as well.
Kimi no TaionRin Kimi no Taion
A Kimi no Taion module because that Rin exists in documents obj_rinb038.bin and also obj_rinh038.bin. A Rin variation of Kimi no Taion may have actually been planned. It has no distinct costume ID, and it crashes the video game if convert module files. It\"s likewise not coded into the nwdb.bin (nwbin\"s database for the files). Also, the hair actually makes it the largest module document size in the entire Mirai series, 741KB, until these files were eliminated from Mirai 2/DX.Meiko Kimi no Taion
Unused coding because that a pv_017. The tune name because that it is Leia, therefore it appears like an additional Megurine Luka track was planned at one point. This was originally meant to appear in Mirai prior to it showed up in DIVA Arcade, because Mirai 1 to be released on march 8th, 2012, and also Leia was included in Arcade on may 15th, 2012.
# pv_017# pv_017.date=20101125# pv_017.song_name=Leia# pv_017.song_name_reading=れいあ# pv_017.bpm=190# pv_017.rhythm=4# pv_017.song_file_name=STRM_PV017_MIX# pv_017.sabi.start_time=1.5# pv_017.sabi.play_time=30.5# pv_017.motion.01=NULL# pv_017.difficulty.easy.version=1# pv_017.difficulty.easy.script_file_name=pv/pv_017_3ds_easy.dsc# pv_017.difficulty.easy.script_format=0x11040100# pv_017.difficulty.easy.level=2# pv_017.difficulty.normal.version=1# pv_017.difficulty.normal.script_file_name=pv/pv_017_3ds_normal.dsc# pv_017.difficulty.normal.script_format=0x11040100# pv_017.difficulty.normal.level=2# pv_017.difficulty.hard.version=1# pv_017.difficulty.hard.script_file_name=pv/pv_017_3ds_hard.dsc# pv_017.difficulty.hard.script_format=0x11040100# pv_017.difficulty.hard.level=3# pv_017.songinfo.music=ゆよゆっぺ# pv_017.songinfo.lyrics=ゆよゆっぺ# pv_017.songinfo.arranger=ゆよゆっぺ# pv_017.songinfo.illustrator=ゆよゆっぺ# pv_017.disp2d.use_mask=1# pv_017.disp2d.parallax_1=3# pv_017.disp2d.parallax_2=15.6# pv_017.disp2d.parallax_3=0.2# pv_017.duet.num=0The song document for that was eliminated however. The file for the notes (.dsc) tho exists. That seems like it was going to be an animated PV, because it has 2D display screen coding. This tune was most likely removed because of the epileptic imagery at the beginning, which would have caused seizures specifically with the 3D result enabled.
If this is revitalized by removing every the \"#\" (except the very very first one), and adding a disp_no password and setting it come 2020 (the offered numbers room 0-100, 1000-2010), the track is always locked, and cannot be play in any way. In Mirai DX, setup the disp_no to a new one (490) doesn\"t work, so setup it come a offered one (0-470) does the very same thing, but also messes up all of the other songs\" costume IDs by using the previous one (can be solved by setup to your defaults on the menu), gets rid of some extra songs, and adds a 2nd Reverse Rainbow in ~ the bottom that the list.
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It also contains a code not used anywhere else called rhythm. It has actually a function, which provides the charts (not the blue line in Mirai 2/DX) start at a different point (4 gift the default). So, if it\"s set to 3, they would certainly start previously than usual and also end earlier, and if set to 5, that would start later and also end later, which makes the charts off of the one (Mirai 1) and blue line (Mirai 2/DX). Setting it come 0 crashes the game however, most likely due to the fact that the charts wouldn\"t load at all. It many likely finished up never used, since it wouldn\"t really matter being offered or not, together it would basically do nothing if collection to that is default (4).