Here's a rotate 1 conserve for Germany, whereby I've provided map pins to note a potential 3 city hub which includes three Hansa and also three advertisement Hubs giving each other some very an excellent adjacency bonuses.I to be intending to put this up as a potential starter map in the customisation forum, however it would fit below just as equally well, provided the object title.https://derekwadsworth.com/atta...5/?temp_hash=15b8116b69ca9d2f079b9eef35cc64faNothing has been excellent except part of the map is revealed (with one city state found).There are some very great adjacency bonuses here if complying with the layout.Commercial next to river (+2 gold)Hansa alongside commercial (x2) and two sources each.City #2 has actually two sweet spots because that a campus (+3) or holy district (+3) bonuses.
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Its not what you have shown there. (The German Wheel)All cities are at 4 hexes (min distance) from center city, right line together you show.A ring v a radius of 2 hexes from the center city, alternate Hansa / Comm. Centers, but with the Hansas top top the same lines together the cities are. This permits for the center city, her capitol, to location its Hansa next to 3 complete CCs (including the own)There is an obstacle to this, and also a trick to getting past that - as urban expand and also you construct the ring, your facility city has to own hexes exterior the ring or the will become trapped from structure / boosting / working anything for itself outside the ring. Extr obstacles to developing a German Wheel space Luxes / Strat resources which can not be built on, and also of course mountain / lake terrain.The benefits are that every city in the "wheel" gets the advantage of every various other Hansa. It also makes the many of a fairly small area the the map. It can be defended much much easier in a war since of minimized borders / entrance points. Its also extremely satisfaction to her OCD.The flaw are boundaries to pop expansion / size (though you have the right to still thrive high teenager pops) and potential Lux exposure limitations. The biggest disadvantage is the 1 nuke essentially ends your game, despite I'm not sure that getting nuked is ever an especially survivable event.


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I thought about that. I've found that in practice (so far), I end up varying the distance and position of my cities for other reasons, together as:Rivers assist growth so much that settling alongside them overrides my OCD.