Here's a turn 1 save for Germany type of, wbelow I've supplied map pins to mark a potential three city hub which contains 3 Hansa and also 3 Commercial Hubs offering each various other some incredibly good adjacency bonuses.I was intending to put this up as a potential starter map in the customisation forum, yet it would certainly fit right here simply as equally well, offered the threview title.https://derekwadsworth.com/atta...5/?temp_hash=15b8116b69ca9d2f079b9eef35cc64faNopoint has been done except part of the map is revealed (through one city state found).Tright here are some incredibly great adjacency bonoffers right here if adhering to the layout.Commercial beside river (+2 gold)Hansa next to commercial (x2) and two resources each.City #2 has actually two sweet spots for a campus (+3) or holy district (+3) bonuses.
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Its not what you have presented tbelow. (The German Wheel)All cities are at 4 hexes (min distance) from center city, right line as you present.A ring through a radius of 2 hexes from the facility city, alternating Hansa / Comm. Centers, yet through the Hansas on the exact same lines as the cities are. This permits for the facility city, your capitol, to area its Hansa beside 3 complete CCs (including its own)Tright here is an obstacle to this, and also a trick to getting past it - as cities expand also and you construct the ring, your facility city hregarding very own hexes exterior the ring or it will certainly come to be trapped from building / enhancing / working anypoint for itself exterior the ring. Further obstacles to developing a German Wheel are Luxes / Strat sources which cannot be constructed on, and of course mountain / lake terrain.The advantages are that eextremely city in the "wheel" gets the advantage of eincredibly various other Hansa. It also provides the a lot of of a reasonably little area of the map. It deserve to be safeguarded a lot much easier in a war because of reduced boundaries / enattempt points. Its additionally extremely pleasing to your OCD.The disbenefits are limits to pop expansion / dimension (though you can still flourish high teenager pops) and potential Lux expocertain limitations. The greatest disadvantage is that 1 nuke basically ends your game, though I'm not sure that gaining nuked is ever an especially survivable occasion.
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I thought about that. I've found that in exercise (so far), I end up varying the distance and position of my cities for various other reasons, such as:Rivers aid expansion so a lot that settling next to them overrides my OCD.