Smoking function.

You are watching: Can you smoke in fallout 4

» Fri Nov 27, 2015 7:49 pm

Scattered all via the games, tbelow are cigarettes, packs of cigarettes, and also cartons of cigarettes. If all clutter items can be supplied currently, it"ll be used for something because I"m sure tobacco products won"t be reduced (pun etc).

I can"t check out them being offered for weapons or armor, so I"d personally like to have an animation that places a cigarette in your mouth and to light it through a flip lighter/zippo as soon as in 1st-person. Just an additional practically pointmuch less function added for immersion. It"d just be nice to wander roughly prefer that.

Jessica StokesPosts: 3315Joined: Fri Jul 28, 2006 11:01 am

» Fri Nov 27, 2015 7:11 pm

Smoke smoke that Ciggatet.....


Actualy I think someone made a mod that allows you smoke and someone else offered smokes a buff

Kate MurrellPosts: 3537Joined: Mon Oct 16, 2006 4:02 am

» Fri Nov 27, 2015 7:42 pm

Smoking is poor, mkay.
MashystarPosts: 3460Joined: Mon Jul 16, 2007 6:35 am

» Sat Nov 28, 2015 3:18 am

I agree very same through drinking. I would certainly even take a cheap blurry display type of impact for being drunk. It would add to immersion a lot.

Everyone accumulated random semi-worthless things in Fo3 especially towards end game. I gathered whisvital.

LovinglyPosts: 3414Joined: Fri Sep 15, 2006 6:36 am

» Fri Nov 27, 2015 11:23 pm

We live on a earth wright here Coal fired power plants are actualy dumping Uranium and also thorium into the enviroment at prices exceeding that of all of the Nuclear incidents linked....

and also were playing a game where you have actually need to take RADEX to help with the radiation your EATING....

Given that we deserve to fire weapons that usage Tedy bears as leathal ammo, and launch Micro nukes through gleefull abandoned, Smoking is more than likely among the SAFER things you can perform in Fallout. . .

RaeAnnePosts: 3427Joined: Sat Jun 24, 2006 6:40 pm

» Fri Nov 27, 2015 7:26 pm

Haha, rather fitting.

This, as well.

Anna WattsPosts: 3476Joined: Sat Jun 17, 2006 8:31 pm

» Sat Nov 28, 2015 3:52 am

Yeah, I would certainly love to have a cigarette. Smoking should"ve been in NV and also Fallout 3.

Laura ShipleyPosts: 3564Joined: Thu Oct 26, 2006 4:47 am

» Fri Nov 27, 2015 7:25 pm

Before entering unwell-known structure have to have a smoke. Calms the nerves and also Dogmeat never seems to mind.

PixiePosts: 3430Joined: Sat Oct 07, 2006 4:50 am

» Sat Nov 28, 2015 4:42 am

they"d absolutely fit

i constantly believed they must be added as a consumable prefer the other drugs, favor a cig would certainly perhaps give a slight ap and perception rise, but lower endurance and ap regen or something

i think the pc animation is a bit a lot and also can obtain annoying if it couldn"t be switched off, but absolutely make them a consumable so they have some worth

ElinaPosts: 3411Joined: Wed Jun 21, 2006 10:09 pm

» Fri Nov 27, 2015 8:57 pm

Ohemgee you"re already gonna die from cancer from the ambient radiation currently you wanna introduce cancersticks to assist it along?

You"re a negative example to post-apocalyptic youngsters anywhere OP.

lucile davignonPosts: 3375Joined: Thu Mar 22, 2007 10:40 pm

» Fri Nov 27, 2015 6:09 pm


x a million...Posts: 3464Joined: Tue Jun 13, 2006 2:59 pm

» Sat Nov 28, 2015 1:09 am

I doubt that the Fallout cosmos operated out the dangers of cigarette smoking, so I would love to view it in the game. Mods will certainly no doubt fix that oversight.

But via mods coming to Xbox 1 and also PS4 I wonder if Todd will certainly enable these ones on console...

OJYPosts: 3462Joined: Wed May 30, 2007 3:11 pm

» Fri Nov 27, 2015 12:29 pm

That actually would certainly be an proper song for Fallout.

That shelp, I don"t smoke. But it would be cool if my character might smoke a cigar or old fashioned pipe while firing off a minigun.

CatPosts: 3451Joined: Mon Dec 18, 2006 5:10 am

» Fri Nov 27, 2015 4:39 pm

pretty certain we will certainly have actually a mod that fives you this function , via computer animation and also everythig

Music ShowPosts: 3512Joined: Sun Sep 09, 2007 10:53 am

» Fri Nov 27, 2015 5:48 pm

I"d like to have actually it in the Vanilla game, though. For main coolness objectives.

It"d literally take as long as a repack animation to put a smoke in your mouth and to light it up. The cigarette does not have to be displayed on display screen as soon as that happens, either. I"m simply speaking for 1st-perkid grasp perspective, but. Of course, I wouldn"t mind if a trailer of smoke was shown on screen, or if you could view the cigarette progressively burning. That"s just me, though. Not smoking cigarettes eincredibly second lol.

Saul CPosts: 3405Joined: Wed Oct 17, 2007 12:41 pm

» Fri Nov 27, 2015 6:15 pm

I"ll wait for the weed thrive op mod, radioactive strains.

Fiori PraPosts: 3446Joined: Thu Mar 15, 2007 12:30 pm

» Fri Nov 27, 2015 11:31 pm

Smoking feature would certainly be cool.

Rachel BrierePosts: 3438Joined: Thu Dec 28, 2006 9:09 am

» Sat Nov 28, 2015 4:10 am

I usage a cigarette smoking mod in all my Fallout 3 games. Most of my personalities smoke. It"s a component of their personalities and also, therefore, it is an integral part of my roleplaying.

Aaron ClarkPosts: 3439Joined: Fri Oct 26, 2007 2:23 pm

» Fri Nov 27, 2015 12:23 pm

Gun sounds are pointless... Players might simply go "pew pew pew" or imagine "pew pew pew".


But yes please (alcohol and also tobacco effects)... Small point, but it adds to the immersion.

Janette SeguraPosts: 3512Joined: Wed Aug 22, 2007 12:36 am

» Fri Nov 27, 2015 9:36 pm

Considering the drive to eliminate smoking versus the young, through movies being modifying to rerelocate cigarettes, talk of arrangement packaging and so on, I deserve to simply imagine the outcry from the usual suspects if they decide that games are encouraging smoking.

"OMG! Fallout 4 is a smoking simulator!"

I"m not fussed either way, yet don"t make it advantageous, have debuffs rather of buffs and also it have the right to then be suggested that it"s actually mirroring the negative effects. Heck, if your character smokes also much they should suffer occasional coughing fits, develop yellowing fingers and teeth and also occasionally spit up some vile, thick babsence mucus.

Might encourage the usual protest groups to take their torches and also pitchforks and go have a tiki harvest festival or something rather.

laila hassanPosts: 3476Joined: Mon Oct 09, 2006 2:53 pm

» Fri Nov 27, 2015 9:47 pm

It would be fitting for cigarette smoking to be in. Fallout takes most motivation from 50"s America, and also smoking cigarettes was a lot even more a thing back then.

Becky PalmerPosts: 3387Joined: Wed Oct 04, 2006 4:43 am

» Fri Nov 27, 2015 4:06 pm

Considering that smoking"s popularity started to drop after it was made apparent simply exactly how poor it was for you and that the pre-battle Fallout civilization is still ahead of us (2077) which suggests they"re all incredibly well conscious of the fact that cigarette smoking is ++ungood that doesn"t make as well much feeling.

Elea RossiPosts: 3554Joined: Tue Mar 27, 2007 1:39 am

» Fri Nov 27, 2015 10:50 pm

From a rational allude of view you"re ideal of course. But the Fallout world is so cartoonish and also has plenty of clichés (in my perspective anyway) - I wouldn"t be too rational around that.

carley mossPosts: 3331Joined: Tue Jun 20, 2006 5:05 pm

» Fri Nov 27, 2015 8:01 pm

200 year old tabacco, and also yyou think it"s still smokeable? Good luck via that.


Mario AlcantarPosts: 3416Joined: Sat Aug 18, 2007 8:26 am

» Fri Nov 27, 2015 7:08 pm

Same with 200 years old food.

See more: How Do You Preserve Meat? :: The Long Dark Preserving Meat In The Long Dark?

Realism and also Fallout don"t go well together. Obviously that"s not as apparent as I believed.

Dewayne QuattlebaumPosts: 3529Joined: Thu Aug 30, 2007 12:29 pm
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