Smoking feature.

You are watching: Can you smoke in fallout 4

» Fri Nov 27, 2015 7:49 afternoon

Scattered all v the games, there space cigarettes, package of cigarettes, and also cartons that cigarettes. If all clutter items have the right to be offered now, it"ll be offered for something because I"m sure tobacco assets won"t be cut (pun etc).

I can"t check out them being offered for weapons or armor, so I"d personally choose to have an animation that areas a cigarette in her mouth and to light it with a upper and lower reversal lighter/zippo once in 1st-person. Just another practically pointless feature included for immersion. It"d just be nice to wander roughly like that.

Jessica StokesPosts: 3315Joined: Fri Jul 28, 2006 11:01 am

» Fri Nov 27, 2015 7:11 pm

Smoke smoke the Ciggatet.....


Actualy i think who made a mod that lets you smoke and also someone else offered smokes a buff

Kate MurrellPosts: 3537Joined: Mon Oct 16, 2006 4:02 am

» Fri Nov 27, 2015 7:42 afternoon

smoking cigarettes is bad, mkay.
MashystarPosts: 3460Joined: Mon Jul 16, 2007 6:35 am

» sat Nov 28, 2015 3:18 to be

I agree exact same with drinking. I would even take a cheap blurry display screen kind of result for gift drunk. That would add to immersion a lot.

Everyone accumulated random semi-worthless points in Fo3 specifically towards finish game. I collected whiskey.

LovinglyPosts: 3414Joined: Fri Sep 15, 2006 6:36 am

» Fri Nov 27, 2015 11:23 afternoon

We live top top a world where coal fired strength plants are actualy dumping Uranium and thorium into the enviroment at rates exceeding that of all of the Nuclear occurrences combined....

and were play a game where friend have need to take RADEX to help with the radiation your EATING....

Given that we can fire firearms that use Tedy bears as leathal ammo, and launch Micro nukes through gleefull abandoned, smoking is most likely one of the safer things you deserve to do in Fallout. . .

RaeAnnePosts: 3427Joined: sat Jun 24, 2006 6:40 pm

» Fri Nov 27, 2015 7:26 afternoon

Haha, fairly fitting.

This, too.

Anna WattsPosts: 3476Joined: satellite Jun 17, 2006 8:31 pm

» satellite Nov 28, 2015 3:52 to be

Yeah, I would love to have actually a cigarette. Cigarette smoking should"ve remained in NV and Fallout 3.

Laura ShipleyPosts: 3564Joined: Thu Oct 26, 2006 4:47 am

» Fri Nov 27, 2015 7:25 pm

Before start unknown building must have a smoke. Calms the nerves and Dogmeat never seems to mind.

PixiePosts: 3430Joined: sat Oct 07, 2006 4:50 am

» sat Nov 28, 2015 4:42 am

they"d definitely fit

i constantly thought they need to be included as a consumable like the various other drugs, favor a cig would maybe give a slight ap and perception boost, yet lower endurance and ap regen or something

i think the pc computer animation is a little much and also could gain annoying if that couldn"t it is in switched off, yet definitely do them a consumable therefore they have actually some worth

ElinaPosts: 3411Joined: Wed Jun 21, 2006 10:09 pm

» Fri Nov 27, 2015 8:57 afternoon

Ohemgee you"re already gonna die from cancer from the ambient radiation currently you wanna present cancersticks to aid it along?

You"re a bad example to post-apocalyptic youngsters everywhere OP.

lucile davignonPosts: 3375Joined: Thu Mar 22, 2007 10:40 pm

» Fri Nov 27, 2015 6:09 afternoon


x a million...Posts: 3464Joined: Tue Jun 13, 2006 2:59 pm

» sat Nov 28, 2015 1:09 am

I doubt the the autumn universe worked out the risks of smoking, therefore I would love to watch it in the game. Mods will certainly no doubt fix that oversight.

But through mods comes to Xbox 1 and PS4 i wonder if Todd will allow these people on console...

OJYPosts: 3462Joined: Wed might 30, 2007 3:11 pm

» Fri Nov 27, 2015 12:29 afternoon

That actually would certainly be an appropriate song for Fallout.

That said, i don"t smoke. Yet it would be cool if mine character can smoke a cigar or old fashioned pipe while firing off a minigun.

CatPosts: 3451Joined: Mon Dec 18, 2006 5:10 am

» Fri Nov 27, 2015 4:39 afternoon

pretty certain we will have a mode that fives friend this feature , v animation and also everythig

Music ShowPosts: 3512Joined: sun Sep 09, 2007 10:53 am

» Fri Nov 27, 2015 5:48 afternoon

I"d favor to have actually it in the Vanilla game, though. For official coolness purposes.

It"d literally take as lengthy as a reload animation to put a exhilaration in your mouth and also to irradiate it up. The cigarette doesn"t have to be shown on screen once the happens, either. I"m just speaking for 1st-person master perspective, however. The course, i wouldn"t mind if a trailer of exhilaration was presented on screen, or if you can see the cigarette progressively burning. That"s simply me, though. Not smoking cigarettes every 2nd lol.

Saul CPosts: 3405Joined: Wed Oct 17, 2007 12:41 pm

» Fri Nov 27, 2015 6:15 pm

I"ll wait because that the weed flourish op mod, radioactive strains.

Fiori PraPosts: 3446Joined: Thu Mar 15, 2007 12:30 pm

» Fri Nov 27, 2015 11:31 pm

Smoking function would it is in cool.

Rachel BrierePosts: 3438Joined: Thu Dec 28, 2006 9:09 am

» satellite Nov 28, 2015 4:10 to be

I usage a smoking mod in all my fallout 3 games. Most of my characters smoke. It"s a part of their personalities and, therefore, that is one integral part of my roleplaying.

Aaron ClarkPosts: 3439Joined: Fri Oct 26, 2007 2:23 pm

» Fri Nov 27, 2015 12:23 pm

Gun sounds space pointless... Players can just go "pew pew pew" or imagine "pew pew pew".


But yes please (alcohol and also tobacco effects)... Little thing, but it adds to the immersion.

Janette SeguraPosts: 3512Joined: Wed Aug 22, 2007 12:36 am

» Fri Nov 27, 2015 9:36 pm

Considering the drive to eliminate smoking against the young, through movies being modifying to eliminate cigarettes, talk of plan packaging etc, I deserve to just imagine the outcry from the usual suspects if they decision that gamings are encouraging smoking.

"OMG! autumn 4 is a smoking simulator!"

I"m not fussed either way, yet don"t do it beneficial, have actually debuffs rather of buffs and it can then be said that it"s actually showing the an adverse effects. Heck, if her character smokes too lot they have to suffer occasional coughing fits, build yellowing fingers and also teeth and also occasionally spit up part vile, thick black color mucus.

Might encourage the normal protest groups to take your torches and pitchforks and also go have a tiki harvest festival or something instead.

laila hassanPosts: 3476Joined: Mon Oct 09, 2006 2:53 pm

» Fri Nov 27, 2015 9:47 afternoon

It would be installation for cigarette smoking to be in. Fallout takes a many of inspiration from 50"s America, and smoking was much more a thing earlier then.

Becky PalmerPosts: 3387Joined: Wed Oct 04, 2006 4:43 am

» Fri Nov 27, 2015 4:06 pm

Considering the smoking"s popularity started to autumn after it to be made apparent just how poor it to be for you and that the pre-war Fallout world is still front of us (2077) which method they"re all very well conscious of the reality that smoking cigarettes is ++ungood that doesn"t make too much sense.

Elea RossiPosts: 3554Joined: Tue Mar 27, 2007 1:39 am

» Fri Nov 27, 2015 10:50 pm

From a rational point of view you"re appropriate of course. However the Fallout universe is therefore cartoonish and also has lot of of clichés (in my view anyway) - ns wouldn"t be also rational around that.

carley mossPosts: 3331Joined: Tue Jun 20, 2006 5:05 pm

» Fri Nov 27, 2015 8:01 pm

200 year old tabacco, and yyou think it"s quiet smokeable? an excellent luck with that.


Mario AlcantarPosts: 3416Joined: satellite Aug 18, 2007 8:26 am

» Fri Nov 27, 2015 7:08 afternoon

Same v 200 years old food.

See more: How Do You Preserve Meat? :: The Long Dark Preserving Meat In The Long Dark?

Realism and also Fallout don"t go well together. Clearly that"s not as obvious as ns thought.

Dewayne QuattlebaumPosts: 3529Joined: Thu Aug 30, 2007 12:29 pm
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